And then, chances are, you’ll assume that’s about it.
#Resident evil 6 pc reviews how to
You’ll probably figure out how to get in and out of cover after a little bit of practice. A prologue section tells you how to move, and aim, and shoot, and mix healing herbs into new easy-swallow pill form. The problem is that the game doesn’t actually give you any real idea about how to play. The one thing that ties all of these disparate elements together is the combat, and the combat is an utter joy. Less jump scares, more people leaping out of exploding buildings. Resi has always been cheesier than your average dairy farm (“master of unlocking”, “Jill sandwich”, “where’s Wesker”, “you may be able to prolong your life, but it’s not like you can escape your inevitable death”) and Resi 6 goes in that direction again, albeit with better-than-usual writing and voice acting. There’s a car chase through the streets of a Chinese city, multiple fights against armoured helicopters, and more beautiful explosions than the aftermath of a cluster grenade going off in a firework storage facility. You’ve got the familiar faces and the story fluff hits the right notes – blah blah bioterror blah blah B.O.W.s blah Umbrella blah blah secret conspiracies blah hidden laboratories blah blah global threat blah Ada’s got Constant Inexplicable Backstabbing Syndrome blah – but this is closer to Michael Bay’s take on a Resi game.
This is important, because Resi 6 doesn’t really look or feel like a Resident Evil game, despite regularly referencing the rest of the series. And Ada’s campaign (which was, on the console versions, locked until you finished the other three, and which should definitely be played last as it ties up all the loose ends of the story) has her solving puzzles, fighting alone (except in co-op), and running out of ammo regularly, in sections a bit more like what you’d expect from Resi 4. Leon’s early campaign evokes Resident Evil 2 repeatedly, complete with a gun shop and a cop on his first day, and focuses more on fighting traditional zombies than it does the mutating, gun-wielding J’avo that the other characters face. Jake and Sherry have stealth sections and a few bits where they’re running and hiding from superior forces, and a pursuing villain reminiscent of Nemesis from Resi 3. There’s a huge amount of stuff here, and a surprising amount of originality and clever ideas within the campaigns themselves.Īnd each of those four campaigns focus on different mechanics! Chris, the rough-and-tough BSAA agent who was convicted of bicep-based watermelon-smuggling back in Resi 5, has a focus on all-out action. It’s got an Agent Hunt mode, letting you take control of the monsters in other people’s games so that you can fuck them over. It’s got further co-op functionality in that, if you reach a point where two campaigns intersect, it will try to hook you up with people at that point in another character’s campaign. It’s got four campaigns spanning the same timeframe, which add up to tell one story. What Capcom has done, basically, is take a huge number of slightly unusual ideas, fire them out of a cannon, and name the resulting splatter Resident Evil 6. A gold-plated turd is still a turd at its core, and all that. That said, the best port doesn’t mean much if the core game isn’t up to scratch. In short, this and DmC Devil May Cry indicate that Capcom is taking PC ports rather seriously, and this is a Very Good Thing which is well worth applauding in an early paragraph. I’d even argue that the keyboard and mouse controls are a damn sight better than the confusing and bleaaargh console controls. It’s not exactly amazing, graphically speaking – there’s some low-quality texture work in a few areas, amongst other things – but it’s well optimised, it rockets along at 60FPS, and there are a whole host of graphical options and FOV tweaks in the menus. I like it quite a lot indeed.īefore we get into the rotting zombie meat of the game, though, I want to briefly talk about the port quality, because that impressed me from the start.
Not piqued enough that I downloaded the demo again, but enough that, when the opportunity to review the newly-released PC version arose, I took it.Īnd, um… well, despite my so-shaky-they-can-be-measured-with-the-Richter-scale first impressions, I like Resident Evil 6. A little while later, I was linked to a NeoGAF thread explaining a bunch of control mechanics of which I wasn’t aware, and my curiosity was piqued. Clunky controls, an awful setup, and dull gameplay led to me quitting and deleting it before I even finished it. See, I tried the demo of Resi 6 when it came out on consoles last year, and loathed it. This has confused me and weirded me out more than you might expect.